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2D 3D ANIMATION TRAINING IN LAHORE

2D 3D Animation Training in Lahore | Ideoversity

2D 3D animation is the use of computer graphics to create 3D objects. Ideoversity provides the best 2d 3d animation training in Lahore. Animation is not only about drawing comic strips or making cartoons; it is also about recreating our society’s imaginations and bringing everything around us to life.

3d animation course in lahore

PHYSICAL CLASSES

Experience classroom learning with our physical classes, featuring face-to-face interactions, a structured schedule, and hands-on activities for best educational experience.

ONLINE CLASSES

Our online platform offers an immersive learning environment, designed to fit your busy schedule, with expert instructors and a wide range of courses.

RECORDED LECTURES

With recorded lectures, students can enhance their understanding of the subject matter by accessing course materials anytime, anywhere catching up on missed classes.

WEEKDAYS and WEEKENDS
Morning and Evening

2D 3D Animation

Mentorship + Internship

Why This Course

  • 2D animation is the art of creating movement in a two-dimensional space. This includes characters, creatures, FX, and backgrounds.
  • Viewing 3D Modules is more interactive, fascinating & satisfying to potential clients. Chances of winning over customers increase as visuals and graphics in a 3D model create a deeper impact on the client’s mind.

Who Should Attend This Course

People who want their careers as a designer and animators should attend this course so they can learn complete skills as professional designers/animators. This course will teach you the introduction to graphic designing, video editing, 2d animation, 3d modeling, Texturing, 3d animations, and the concept of Game
designs.

Course Learning Outcomes/Benefits After Completing The Program One Can Become

Independent Graphic Designer

  • 2D/3D Animator like Cartoons making
  • 3D MODLER & animator like games
  • Marketing advertisement Animations
  • Commercial video

And you can work as a 3D artist for the game studio and online clients.

INTRODUCTION

This course is designed to build students’ Graphic design video editing, and 2D/3D animation skills. In just 6 months, you’ll learn how to animate like a professional using Adobe, 3ds Max & Maya Get plenty of hands-on experience, learn 2D 3D animation techniques that save time and frustration, and graduate with a portfolio to impress clients with. 2D 3D design and animations Buildup 2D 3D models, design virtual worlds, and create 3d animations. In these courses, you’ll learn about character creation, walk cycles, 2D 3D modeling texturing, and keyframe animation, and build skills in popular applications like Adobe Suit, Auto desk 3ds Max, and Maya. By the end of the course, students will be able to navigate the Adobe Suit & 2D 3D software’s interface well enough to create design and Animations, 2D 3D design and animations Build 2D 3D models, design virtual worlds, and create 2D 3D animations.

 

OBJECTIVES OF THE PROGRAM

In this beginner-focused specialization, we will train you in the essentials of 2d and 3d game art production as well as concept art for games and current Gen game art workflow. While each of the courses will build your knowledge of the practice of game art, each module is a self-contained unit designed to teach a specific area.  At the end of this Specialization, you will have a thorough knowledge of the creation of high-quality game art assets. Through these courses, you will be using Adobe Suit, 3ds Max, and Maya.

 

THEORY

  • What is the Graphic Design?
  • What is the role of Graphic Design in Game design and 2D 3D animations?
  • What is the Story Boarding?
  • Create the Storyboarding in sketches and Adobe Illustrator

PRACTICAL 

Practical the Storyboarding 

ADOBE ILLUSTRATOR

  • Introduction the illustrator and creating a new document
  • Shapes and masking
  • Image trace
  • Working with the Pathfinder tool
  • Design with photo and text
  • Designing for 2D 3D animation documents
  • Creating a new document
  • Choosing a workspace & main interface items
  • Color Correction, hue, Saturation, Levels, Brightness & Contrast Opacity
  • Pen tool/ pencil tool/ brush tool
  • Colors shades & gradient
  • Illustration & working with shape
    builder tool
  • Creating art using a raster image
  • Layout design & design balancing
  • Exporting and saving the project file
  • Difference between Raster and vector
  • Photo retouching, stamp tool, spot healing tool
  • Cropping image And Clipping Mask
  • Background removal and background theme
  • Pixel & Resolution
  • Create the gif file animations
  • Image mode, Transforming, Using the warp command & Layer styles
  • Introduction to Sony Sound Forge
  • Markers & Region
  • Resolution for printing & animations
  • Export files and project Adobe After Effect or Premier Pro
  • Smart object and rasterize layer and export the other Applications
  • The Work Space & Recording in Sound Forge
  • Looping & Sampling

ADOBE PREMIERE PRO

  • Introduction to Video Streaming and Editing
  • Video Standards and Video Terminology
  • Stages of Video Making
  • What is the adjustment layer?
  • Getting Acquainted with the Project
  • Window Getting Acquainted with the Timeline
  • Insert And Overwrite Edit
  • Creating a Storyboard Working with Transitions
  • Applying Effects Exporting
  • Export video file format
  • About Video Editing

    ADOBE AFTER EFFECTS

    INTRODUCTION

    • Adobe After Effect Introduction
    • Creating a Composition & Using the Essential Tools
    • Navigating the Interface
    • Importing Different types of assets & Introduction the different layers
    • Timeline Workflow & Previewing a Timeline
    • Creating Animations with Multiple Properties
    • Using Anchor Point & Basic Text Animation
    • Blending, Masking & Tracing Camera
    • Text Animation Square Object Title Reveal
    • Title creations, effects, and animation
    • Character animations and talking animations
    • Camera animations and make the portfolio
    • Timeline & Key-frame Animation
    • Opacity & Short Keys Scaling / Animating Scaling
    • Rotation and position animation
    • Graph & Graph Editor
    • Animate Any Object or Text along a Custom path
    • Create the video promo
    • Audio Editing
    • Keyframe and Bezier Keyframe Interpolation
    • Walk cycle animations
    • Export media in various formats

    AUTODESK 3DS MAX ESSENTIALS

    • Create inorganic models using Polygonal modelling
      techniques
    • Create 3D game environments and props
    • Learn basic rigging techniques to prepare the models for
      animation
    • Overview of 3ds Max & 3ds Max interface
    • Cameras, Three-button Mouse & Primitives Modelling
    • Texture the models using advanced mapping techniques
    • Create realistic 3D Models & textures
    • Work through 3D Product lighting and vary rendering for
    • Navigation techniques and tools 3 DS MAX
    • Using Viewports and View settings
    • Using Modifier stack and modifiers like Bend, twist, taper, Noise
    • Primitives and modelling
    • Converting 2D shapes to 2D models using Extrude and
      Bevel
    • Using the Box modelling technique
    • Modelling and Product Models
    • Adding edge loops and creating realistic solid models
    • Compound Shapes & Using Compound Objects
    • Working with texture mapping
    • Shades like Blinn, Phong and Anisotropy
    • Basic Lighting in 3ds Max
    • Rendering using Scan line renderer
    • Intermediate texture mapping options
    • 2D Textures & Using Bitmaps as Textures
    • Creating a Simple Rig & Using Hierarchy
    • Using Textures & Applying  Textures
    • Applying multiple materials & UV mapping
    • Animating in 3ds Max & Understanding Animation
    • Creating Keyframes and in between & Graph Editor
    • Setting up the scene for the Product presentation
    • Making a Basic room using primitives & Using 2D 3D Shapes
    • Lofting techniques & And object modelling
    • Understanding proper modelling methods
    • Using Vertices, Faces and Edges
    • Boolean and Scatter
    • Creating a 2D 3D Model using image planes.
    • Practical session on creating the Model
    • Understanding texturing in 3 ds Max & Using Material Editor
    • Using Point lights, direct lights and Spotlights
    • Basic UV unwrapping & UV editor
    • Using Photoshop to create textures & 2D 3D textures
    • Texturing the Product Model made by each participant
    • Linking and Unlinking objects
    • Texture mapping and projecting textures on surfaces
    • The UV Texture Editor
      • Bouncing Ball exercise
      • Lighting and rendering
      • Camera Setup and animation
      • Vray lighting setup and using Vray rendering
      • Vray render setup, Vray Materials, Global Illumination
        & Image sampling
      • Rendering and output
      • Presenting the final 3D
      • Environment and Animation

      Overview of Maya

      • Setting up files and Maya projects
      • Navigating the Maya workspace
      • Selecting objects and using the Move tool
      • The Attribute Editor
      • Organizing Maya Scenes
      • Hiding and showing objects
      • Creating Polygonal Models
      • Differences between Max and Maya
      • Using Soft Select and reflection
      • The Combine and Separate commands
      • Using Edge Flow for smooth geometry
      • Drawing detail with the Connect tool and mirroring
        geometry
      • Extracting NURBS curves from surfaces
      • Creating curves on a surface and projecting curves on surfaces
      • Overview of Maya renderers and the basics of materials
      • Mental ray materials
      • Understanding the Maya interface
      • Configuring viewports and customizing the interface
      • Using the hotbox and marking menus
      • Rotating and scaling objects
      • Working with pivots and understanding the Channel Box
      • Maya Scenes
      • Working with the Outliner and object groups
      • Working with selection masks & Working with Polygons
      • Selecting polygonal components
      • Sculpting with the Sculpt tool
      • Working with Meshes & Working with edge loops
      • Reorienting geometry using Spin Edge
      • Using NURBS primitives and the NURBS curve tools